Wednesday, January 19, 2011

Assignments for Wednesday, 19 January 2011

CR02:

     So far in class we have discussed what design actually is (along with a brief, annotated history) and we've discussed what designers do.  While I am aspiring to major in interior design, I was somewhat ashamed in my lack of knowledge about some of the history and founding fathers of design (but I guess that's why I'm in college--to learn).  My favorite part of that lecture was looking at some of the well known chair designs. The chairs, also known as the "playground of designers" was something that interested me as an aspiring interior designer (although I guess that may be geared more towards interior decorating).
     In the next lecture, we discussed what designers actually do in the 3 disciplines of industrial design, interior space design, and visual communication design.  It was interesting to learn more about my desired major as well was some of the basic important vocabulary.  I also have a side interest in type design and typography and never knew the origins or meaning of serif vs. sans serif.

RR02:

Haskett Ch. 1-3

Ch 1:  What is design?
I thought this chapter was interesting because it establishes the question (listed above) as an open ended one.  The sentence "Design is to design a design to produce a design," seems like complete nonsense, but at a second glance, it opens up some of the possibilities of design as various parts of speech.  There is much debate as to the significance and value of design, but just about everything in life contains design in some way, shape, or form.

Ch 2:  The historical evolution of design
Design has evolved alongside the evolving ways of life.  I think one of the most influential and interesting design evolution was the period of industrialization.  People began circulating all sorts of new innovative designs, but had no idea how to make them aesthetically appealing.  The evolution of the car is also very interesting and ever-changing.  The book refers to the evolution of design as layering.  Each new concept is somehow based off of an old concept or what old concepts are missing.

Ch 3:  Utility and significance
Most good designs combine utility and significance in some way or another (even if not initially realized, such as in the toothpick example).  Most designs don't contain only utility or only significance.  When reading about packaging and visual imagery, I found it funny that Coke had to change its name on the Chinese market because its originally translated to "bite the wax tadpole."  

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